TileType
Enumeration that represents the different tile types in the game.
Values
| Air [0] | The Air tile |
| Floor [1] | The Floor tile |
| Spawnpoint [2] | The Spawnpoint tile |
| Wall [3] | The Wall tile |
| SDWall [4] | The Sudden Death Wall tile |
| Crate [5] | The Crate tile |
| MetalCrate [6] | The Metal Crate tile |
| Teleporter [7] | The Teleporter tile |
| Spikes [8] | The Spikes tile |
| CountBomb [9] | The Count Bomb tile |
| CrateBomb [10] | The Crate Bomb tile |
| LandMine [11] | The Land Mine tile |
| PowerupTile [12] | The Powerup tile |
| InfoTile [13] | The Info tile |
| Fuse [14] | The Fuse tile |
| BombField [15] | The Bomb Field tile |
| Slope [16] | The Slope tile |
| Pusher [17] | The Pusher tile |
| Launcher [18] | The Launcher tile |
| Button [19] | The Button tile |
| TriggerZone [20] | The Trigger Zone tile |
| Timer [21] | The Timer tile |
| Symbol [22] | The Symbol tile |
| Text [23] | The Text tile |
| Ice [24] | The Ice tile |
| Collectible [25] | The Collectible tile |
| CustomWall [26] | The Custom Wall tile |
| Laser [27] | The Laser tile |
| LaserMirror [28] | The Laser Mirror tile |
| ScriptTile [29] | The Script tile |
| LaserBarrier [30] | The Laser Barrier tile |
| LaserRelay [31] | The Laser Relay tile |
| LaserReceiver [32] | The Laser Receiver tile |
| Breakable [33] | The Breakable tile |
| Light [34] | The Light tile |
| CornerSlope [35] | The Corner Slope tile |
Examples
local crateType = TileType.Crate;
local laserTile = TileType.Laser;
local pusherTile = TileType.Pusher;