TileType
Enumeration that represents the different tile types in the game.
Values
Air [0] | The Air tile |
Floor [1] | The Floor tile |
Spawnpoint [2] | The Spawnpoint tile |
Wall [3] | The Wall tile |
SDWall [4] | The Sudden Death Wall tile |
Crate [5] | The Crate tile |
MetalCrate [6] | The Metal Crate tile |
Teleporter [7] | The Teleporter tile |
Spikes [8] | The Spikes tile |
CountBomb [9] | The Count Bomb tile |
CrateBomb [10] | The Crate Bomb tile |
LandMine [11] | The Land Mine tile |
PowerupTile [12] | The Powerup tile |
InfoTile [13] | The Info tile |
Fuse [14] | The Fuse tile |
BombField [15] | The Bomb Field tile |
Slope [16] | The Slope tile |
Pusher [17] | The Pusher tile |
Launcher [18] | The Launcher tile |
Button [19] | The Button tile |
TriggerZone [20] | The Trigger Zone tile |
Timer [21] | The Timer tile |
Symbol [22] | The Symbol tile |
Text [23] | The Text tile |
Ice [24] | The Ice tile |
Collectible [25] | The Collectible tile |
CustomWall [26] | The Custom Wall tile |
Laser [27] | The Laser tile |
LaserMirror [28] | The Laser Mirror tile |
ScriptTile [29] | The Script tile |
LaserBarrier [30] | The Laser Barrier tile |
LaserRelay [31] | The Laser Relay tile |
LaserReceiver [32] | The Laser Receiver tile |
Breakable [33] | The Breakable tile |
Light [34] | The Light tile |
CornerSlope [35] | The Corner Slope tile |
Examples
local crateType = TileType.Crate;
local laserTile = TileType.Laser;
local pusherTile = TileType.Pusher;