TileType

Enumeration that represents the different tile types in the game.

Values

Air [0]The Air tile
Floor [1]The Floor tile
Spawnpoint [2]The Spawnpoint tile
Wall [3]The Wall tile
SDWall [4]The Sudden Death Wall tile
Crate [5]The Crate tile
MetalCrate [6]The Metal Crate tile
Teleporter [7]The Teleporter tile
Spikes [8]The Spikes tile
CountBomb [9]The Count Bomb tile
CrateBomb [10]The Crate Bomb tile
LandMine [11]The Land Mine tile
PowerupTile [12]The Powerup tile
InfoTile [13]The Info tile
Fuse [14]The Fuse tile
BombField [15]The Bomb Field tile
Slope [16]The Slope tile
Pusher [17]The Pusher tile
Launcher [18]The Launcher tile
Button [19]The Button tile
TriggerZone [20]The Trigger Zone tile
Timer [21]The Timer tile
Symbol [22]The Symbol tile
Text [23]The Text tile
Ice [24]The Ice tile
Collectible [25]The Collectible tile
CustomWall [26]The Custom Wall tile
Laser [27]The Laser tile
LaserMirror [28]The Laser Mirror tile
ScriptTile [29]The Script tile
LaserBarrier [30]The Laser Barrier tile
LaserRelay [31]The Laser Relay tile
LaserReceiver [32]The Laser Receiver tile
Breakable [33]The Breakable tile
Light [34]The Light tile
CornerSlope [35]The Corner Slope tile

Examples

local crateType = TileType.Crate;

local laserTile = TileType.Laser;

local pusherTile = TileType.Pusher;