GameSheme
Object that represents the match settings, or otherwise known as game scheme or rules.
Properties
string Name | Name of the scheme |
number StartingBombs | Number of starting Bombs |
number StartingPower | Number of starting Blast Radius |
number StartingSpeed | Number of starting Speed |
bool StartShielded | Whether players start with the Shield powerup |
bool StartPushing | Whether players start with the Pushing powerup |
bool StartJumping | Whether players start with the Jumping powerup |
bool PreservePowerups | Whether preserving powerups is enabled |
bool PreserveBombs | Whether preserving Bombs is enabled |
bool PreserveBlastRadius | Whether preserving Blast Radius is enabled |
bool PreserveSpeed | Whether preserving Speed is enabled |
bool PreserveShield | Whether preserving Shield is enabled |
bool PreservePushing | Whether preserving Pushing is enabled |
bool PreserveJumping | Whether preserving Jumping is enabled |
number DropChance | The chance to drop a powerup from a crate, from 0 to 100 |
number BombsDropRate | Drop rate of the Bomb powerup, from 0 to 5 |
number PowerDropRate | Drop rate of the Blast Radius powerup, from 0 to 5 |
number SpeedDropRate | Drop rate of the Speed powerup, from 0 to 5 |
number ShieldDropRate | Drop rate of the Shield powerup, from 0 to 5 |
number PushDropRate | Drop rate of the Pushing powerup, from 0 to 5 |
number JumpDropRate | Drop rate of the Jumping powerup, from 0 to 5 |
bool SixWayExplosions | Whether six way explosions are enabled |
bool ImpactBombs | Whether bombs explode on impact is enabled |
bool Darkness | Whether darkness is enabled |
number Rounds | Number of rounds to be played |
number SuddenDeathMinutes | Minutes until Sudden Death starts |
GameMode GameMode | The selected game mode |