GameSheme
Object that represents the match settings, or otherwise known as game scheme or rules.
Properties
| string Name | Name of the scheme |
| number StartingBombs | Number of starting Bombs |
| number StartingPower | Number of starting Blast Radius |
| number StartingSpeed | Number of starting Speed |
| bool StartShielded | Whether players start with the Shield powerup |
| bool StartPushing | Whether players start with the Pushing powerup |
| bool StartJumping | Whether players start with the Jumping powerup |
| bool PreservePowerups | Whether preserving powerups is enabled |
| bool PreserveBombs | Whether preserving Bombs is enabled |
| bool PreserveBlastRadius | Whether preserving Blast Radius is enabled |
| bool PreserveSpeed | Whether preserving Speed is enabled |
| bool PreserveShield | Whether preserving Shield is enabled |
| bool PreservePushing | Whether preserving Pushing is enabled |
| bool PreserveJumping | Whether preserving Jumping is enabled |
| number DropChance | The chance to drop a powerup from a crate, from 0 to 100 |
| number BombsDropRate | Drop rate of the Bomb powerup, from 0 to 5 |
| number PowerDropRate | Drop rate of the Blast Radius powerup, from 0 to 5 |
| number SpeedDropRate | Drop rate of the Speed powerup, from 0 to 5 |
| number ShieldDropRate | Drop rate of the Shield powerup, from 0 to 5 |
| number PushDropRate | Drop rate of the Pushing powerup, from 0 to 5 |
| number JumpDropRate | Drop rate of the Jumping powerup, from 0 to 5 |
| bool SixWayExplosions | Whether six way explosions are enabled |
| bool ImpactBombs | Whether bombs explode on impact is enabled |
| bool Darkness | Whether darkness is enabled |
| number Rounds | Number of rounds to be played |
| number SuddenDeathMinutes | Minutes until Sudden Death starts |
| GameMode GameMode | The selected game mode |