1.
Lua API
1.1.
Core
1.1.1.
Print
1.1.2.
GetCurrentTile
1.1.3.
EnumToNumber
1.2.
Game
1.2.1.
SpawnBomb
1.2.2.
SpawnExplosion
1.2.3.
GetGameScheme
1.2.4.
GetSDTime
1.2.5.
SetSDTime
1.2.6.
EndRound
1.2.7.
AwardWin
1.3.
World
1.3.1.
SetTileHeight
1.3.2.
ModTile
1.3.3.
SetTile
1.3.4.
GetTile
1.3.5.
GetSettings
1.4.
Scripts
1.4.1.
SetVar
1.4.2.
GetVar
1.4.3.
CallFunc
1.5.
Triggers
1.5.1.
AddOnEnterHandler
1.5.2.
AddOnLeaveHandler
1.5.3.
RunOnEnter
1.5.4.
RunOnLeave
1.6.
Players
1.6.1.
Kill
1.6.2.
SetPowerups
1.6.3.
GetClosest
1.6.4.
GetFurthest
1.6.5.
GetRandom
1.6.6.
Get
1.6.7.
GetAll
1.6.8.
Teleport
1.6.9.
Launch
1.6.10.
SetCamera
1.7.
Types
1.7.1.
Color
1.7.2.
Vector2
1.7.3.
Vector3
1.7.4.
Vector4
1.7.5.
TileLocation
1.7.6.
Player
1.7.7.
Tile
1.7.8.
World
1.7.9.
TargetPlayer
1.7.10.
Operation
1.7.11.
TileType
1.7.12.
Team
1.7.13.
TeamColors
1.7.14.
Sprite
1.7.15.
ShieldState
1.7.16.
PusherRotationStyle
1.7.17.
LandMineRepeatingStyle
1.7.18.
Direction
1.7.19.
TimerTrigger
1.7.20.
PowerupContainer
1.7.21.
ColorGradient
1.7.22.
ColorKey
1.7.23.
AlphaKey
1.7.24.
GameMode
1.7.25.
GameScheme
1.7.26.
LightType
1.7.27.
LightModel
1.8.
Tiles
1.8.1.
Air
1.8.2.
Floor
1.8.3.
SpawnPoint
1.8.4.
Wall
1.8.5.
SDWall
1.8.6.
Crate
1.8.7.
MetalCrate
1.8.8.
Teleporter
1.8.9.
Spikes
1.8.10.
CountBomb
1.8.11.
CrateBomb
1.8.12.
LandMine
1.8.13.
PowerupTile
1.8.14.
InfoTile
1.8.15.
Fuse
1.8.16.
BombField
1.8.17.
Slope
1.8.18.
Pusher
1.8.19.
Launcher
1.8.20.
Button
1.8.21.
TriggerZone
1.8.22.
Timer
1.8.23.
Symbol
1.8.24.
Text
1.8.25.
Ice
1.8.26.
Collectible
1.8.27.
CustomWall
1.8.28.
Laser
1.8.29.
LaserRelay
1.8.30.
LaserReceiver
1.8.31.
LaserMirror
1.8.32.
ScriptTile
1.8.33.
LaserBarrier
1.8.34.
Breakable
1.8.35.
Light
1.8.36.
CornerSlope
1.9.
Misc
1.9.1.
Sprites
Light
Rust
Coal
Navy
Ayu
DBomb 0.7.0 documentation
MetalCrate
Properties
This tile has no editable properties.